We started where a lot of creators do: deep inside Minecraft, taking apart what worked and rebuilding it better. That instinct never left.

Today the studio spans modpacks, mods, resource packs. With standalone programs on the way. The thread through all of it is the same: deliberate work, made by people who actually play what they build.

FMI stays small on purpose. It means every decision is intentional, every release carries the studio's name with confidence, and nothing ships just to fill a calendar.

What we build

  • Minecraft Modpacks

    Curated, balanced packs with a real progression arc, built around Create and beyond.

  • Mods

    Focused mods that fix one thing properly, from per-player loot to new content.

  • Resource Packs

    Textures and assets that change how a world feels, not just how it looks.

  • Roblox Games

    Playable experiences built for the Roblox platform and its community.

  • Programs

    Standalone tools and programs, the studio's next frontier.

How we work

01

Craft over volume

We would rather ship one pack that feels considered than ten that feel automated.

02

Play it ourselves

If a release is not fun to play through, it does not ship. We are the first testers.

03

Built to last

Clean configs, sensible defaults, and updates that respect the people running servers.

See what that looks like in practice.